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[Rlz] Universal.Safedisc.and.SafeCast.Loader-RELOADED

MessagePosté: 27 Oct 2009 09:50
de dd2024
Si vous ne comprenez pas à quoi ça sert, n'y toucher pas ;) sinon à vos risques et périls :!:

Code: Tout sélectionner
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               Universal SafeDisc and SafeCast Loader (c) RELOADED
 
        10/2009 :..... RELEASE.DATE .. PROTECTION .......: Safedisc/Safecast
              - :.......... DISC(S) .. GAME.TYPE ........: All
 
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  Release note:
  ~~~~~~~~~~~~~
  Since the Macrovision Corp. turned into Rovi Corporation and discontinued
  development of SafeDisc/SafeCast DRM's, we have decided to make this old
  tool public (after some adjustments).
 
  This tool bypasses checks like cd/dvd validation, trial, online-activation
  (for beta games), execution-count and of course silent cd/dvd check (so you
  should be able to play The Sims 2 as well). Read the included ReadMe.txt for
  more details and on how to use this.
 
  Please note that we will take no responsibility for this loader. We will not
  provide any future fixes or support. We are aware the Source archive is
  password protected. Do not ask us for the password.
 
  Antivirus software that blocks code injection will block this loader, so make
  sure to greenlist the included exe and dll or disable your antivirus software.
 
 
  Special note:
  ~~~~~~~~~~~~~
  We would like to take this opportunity to state our case against the recent
  unnecessary propers by Razor.
 
  From the nfo of Borderlands_Proper-Razor1911:
 
  Razor claims that our release "wasts [sic] 1gb more space".
  Fact: Our release is smaller. Installed, both are the same in size.
 
  Razor claims that our release is a "self made iso", implying that it is not
  retail.
  Fact: We stated clearly in our nfo that our release was from Trymedia, which
  is an official retail* distributor. It uses another installer that installs
  faster, and every installed file is byte-identical to their version, except
  for the exe.
 
  Razor claims that we "removed" the delay import directory entry.
  Fact: this entry was not available in the original executable.
  Besides, a "Delay import" table does exactly what it implies: it DELAYS the
  execution of dlls. If there is no "delay import" table, as in our
  executable, the inits of the dlls will not be delayed, but loaded before EP
  as every other dll. Razor's implication that our version lacks PhysX in any
  way is absolutely incorrect (see technical proof below).
 
  Of all the outright lies, Razor claims that their releases are somehow more
  "retail" than our Borderlands release (Trymedia), and also recently
  SKIDROW's Raven Squad (Steam) release, is the most bizarre.
 
  Let's refer to the Merriam-Webster definition of retail:
 
  Main Entry: re'tail
  Function: verb
  Date: 15th century
  transitive verb
  1 : to sell in small quantities directly to the ultimate consumer
 
  The online distributable versions of games are the same product, the same
  files, but sold by an online retailer with an official distribution deal
  with the publisher and sold directly to the ultimate customer. What exactly
  is less than retail about that? The "retail" rule was always meant as a way
  to distinguish the final version of a game from unfinished betas and review
  copies. It was never meant to limit releases to physical boxed store copies.
  Especially in a time and age where digital distribution is becoming more
  and more regular and some titles (for instance Saw) are exclusively
  distributed on digital platforms, it seems outdated to disallow releasing
  such titles altogether. And we know that Razor knows this, because
  they too have released titles from such sources.
 
  In the case of Borderlands the only difference with the Razor "retail"
  version and our version is that the Razor version, ironically, requires you
  to allow the installer to go online during installation. If the Securom
  internet date-check at the end of the installation fails, it uninstalls the
  game. The installer also launches the game, and if the disc-check fails
  (which it will due to Razor's "self made" iso), it will also roll back the
  installation. Razor tried to 'fix' this, by creating a fake executable that
  should be copied over during the installation to prevent the installer from
  automatically uninstalling the game. How "retail" is that solution ?
 
  Another example is the release of A-Train 8. Here a downloaded installer
  placed on a "self made iso" was good enough for Razor. And in the ultimate
  act of hypocrisy, they nuked a legitimate proper that pointed out that their
  release crashed due to badly copied code from a trial version of the game,
  something they regularly accuse others of.
 
  As it looks, the reasons for Razor's odd behaviour and unneeded propers
  may be an overinflated sense of entitlement and frustration over the recent
  inability to win releases in an honorable fashion.
 
  Technical proof:
  ~~~~~~~~~~~~~~~~
 
  00AAD33B  PUSH Borderla.01B2B7C8
                 ; UNICODE "PhysXLocal/PhysXLoader.dll"
  00AAD340  CALL DWORD PTR DS:[<&KERNEL32.LoadLibraryW>]
                 ; kernel32.LoadLibraryW
  00AAD346  JMP SHORT Borderla.00AAD364
  00AAD348  MOV ESI,DWORD PTR DS:[<&KERNEL32.LoadLibraryW>]
                 ; kernel32.LoadLibraryW
  00AAD34E  PUSH Borderla.01B2B800
                 ; UNICODE "PhysXLoader.dll"
  00AAD353  CALL ESI
  00AAD355  TEST EAX,EAX
  00AAD357  JNZ Borderla.00AAD3E3
  00AAD35D  PUSH Borderla.01B2B820
                 ; UNICODE "PhysXLocal/PhysXLoader.dll"
  00AAD362  CALL ESI
 
  As Physxloader.dll gets loaded the physx subsystem gets inited.
 
  017F6086  MOV EAX,Borderla.01EF13F8
  017F608B  JMP Borderla.017F6090
  017F6090  PUSH ECX
  017F6091  PUSH EDX
  017F6092  PUSH EAX
  017F6093  PUSH Borderla.01E863EC
  017F6098  CALL Borderla.01892882
  017F609D  POP EDX
  017F609E  POP ECX
  017F609F  JMP EAX
  017F60A1  MOV EAX,Borderla.01EF13E4
  017F60A6  JMP Borderla.017F6090
  017F60AB  MOV EAX,Borderla.01EF13E8
  017F60B0  JMP Borderla.017F6090
  017F60B5  MOV EAX,Borderla.01EF13EC
  017F60BA  JMP Borderla.017F6090
  017F60BF  MOV EAX,Borderla.01EF13F0
  017F60C4  JMP Borderla.017F6090
 
  And the above gamecode fills the delayed IAT-Address with its
  corresponding PhysxLoader APIs.
  These APIs will be called whenever the game calls PhysX SDK calls.
  An example of this:
 
  Before:
  00AAD51F  |. CALL DWORD PTR DS:[1EF13EC]       ; Borderla.017F60B5
  After:
  00AAD51F  |. CALL DWORD PTR DS:[1EF13EC]       ; PhysXLoa.NxCreatePhysicsSDK
 
 
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  1. Read nfo.
  2. Unpack.
  3. Use the included files to run any safedisc/safecast protected executables.
 
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Source : scnsrc.net

Re: Universal.Safedisc.and.SafeCast.Loader-RELOADED

MessagePosté: 27 Oct 2009 14:24
de Kibagami
Tiens, la team RELOADED en profite pour régler ses comptes avec la team RAZOR (cf "Special Note" dans le nfo) ...